It defeats the point of an RPG thats why. I hated how Morrowind went from a struggle to survive to a struggle to stay entertained as I'm going around slaughtering the same random crap far too easily. I hope that in later games level scaling becomes more popular to add some strategy to RPG's instead of just leveling to win that people were accustomed to. You have to become smarter and not just HERP DERP CLICK AND WIN. This comes to level scaling, which basically meens that you can't just get stronger, and expect to use the same strategies you used agaisnt your weaker enemies, and blast your way through the game. The same should follow for the world of Nirn, do you expect, while you train your character, and get stronger, that your enemies are stuck in time, and are just waiting for you to come for them? In Reality, they would, in time, be progressing the same as you. Yeah I can see the problem some of you can have with it, first being no matter how strong your character gets, your enemies will be right on par with you, but isn't that really how things SHOULD work in a real world? I meen, just look at Pokemon, while you're training your pokemon, what are other people doing? Standing around waiting for you to come kick their ass? Well yes, thats what they do, but they should be training also getting stronger with you, and the only way you should be able to get ahead of the is by being smarter, and more strategic. As I read online posts on the game a main problem that appears is the level scaling, and to be quite honest, I was pretty surprised. I've played Morrowind, Daggerfall, and Skyrim, and spent many hours on each of them, but Oblivion always seemed to be better for me personally, not that the others weren't good games, they were GREAT games but I just always preferred Oblivion, probably because it was my first one. I'm going to start off by saying that Oblivion was my first TES game, and has always been my favourite. Oblivion No Level Scaling Mod Minecraft.Examples of what this mod does include: No more hordes of bandits and marauders in daedric or glass armor, adjusted level scaling of NPCs, lower level enemies don't dissapear, new armor and weapon variations with some unique and some retextured looks and more smaller and greater changes affecting gameplay and other aspects of the game.
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